/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Lucifron
 SD%Complete: 100
 SDComment:
 SDCategory: Molten Core
 EndScriptData */

#include "ScriptPCH.h"

#define SPELL_IMPENDINGDOOM 19702
#define SPELL_LUCIFRONCURSE 19703
#define SPELL_SHADOWSHOCK   20603

class boss_lucifron: public CreatureScript {
public:
    boss_lucifron() :
            CreatureScript("boss_lucifron") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_lucifronAI(pCreature);
    }

    struct boss_lucifronAI: public ScriptedAI {
        boss_lucifronAI(Creature *c) :
                ScriptedAI(c) {
        }

        uint32 ImpendingDoom_Timer;
        uint32 LucifronCurse_Timer;
        uint32 ShadowShock_Timer;

        void Reset() {
            ImpendingDoom_Timer = 10000; //Initial cast after 10 seconds so the debuffs alternate
            LucifronCurse_Timer = 20000; //Initial cast after 20 seconds
            ShadowShock_Timer = 6000; //6 seconds
        }

        void EnterCombat(Unit * /*who*/) {
        }

        void UpdateAI(const uint32 diff) {
            if (!UpdateVictim())
                return;

            //Impending doom timer
            if (ImpendingDoom_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_IMPENDINGDOOM);
                ImpendingDoom_Timer = 20000;
            } else
                ImpendingDoom_Timer -= diff;

            //Lucifron's curse timer
            if (LucifronCurse_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_LUCIFRONCURSE);
                LucifronCurse_Timer = 15000;
            } else
                LucifronCurse_Timer -= diff;

            //Shadowshock
            if (ShadowShock_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_SHADOWSHOCK);
                ShadowShock_Timer = 6000;
            } else
                ShadowShock_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_lucifron() {
    new boss_lucifron();
}
